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Assassin's Creed (Xbox 360)

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Minerva and Jupiter prepared vaults from which humanity could activate a protective shield around Earth with the Pieces of Eden and the Eye, a means to communicate how to find and use these vaults; however, Juno saw humanity as a threat and attempted to sabotage Minerva and Jupiter's plan. Among this work was the idea of the Animus, which came about after the team decided to focus on the Assassins. From the narrative side, Ubisoft placed the game before the formation of the Assassin Brotherhood in Ancient Egypt to make the player character, Bayek of Siwa, a medjay that people would respect and seek the help of. They felt that parkour was underutilized in the first game and designed the world in the sequel to feature freerun highways to make it easier to enter into parkour moves, for example using rooftops to escape pursuits.

Desmond is used by Abstergo to find Pieces of Eden but is freed by Lucy Stillman, an undercover agent for the Assassins.

There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target and requires them to perform additional reconnaissance missions before attempting the assassination.

The main story is set during the Peloponnesian War between Athens and Sparta, at the height of Classical Greece. Similarly, after the conclusion of Desmond Miles' story arc in Assassin's Creed III, the modern-day segments put players in the role of a nameless individual controlled from a first-person perspective. In December 2014, images and information leaked for a new Assassin's Creed game, titled or code-named Victory, which was later confirmed by Ubisoft. Assassin's Creed Syndicate was released in October 2015 for the PlayStation 4 and Xbox One, in November 2015 for Windows, [40] and in December 2020 for the Stadia. There, the game effectively is a story told by the Prince, and while in the game, should the player-character die, this is treated as a mistelling of the Prince's story, allowing the player to back up and retry a segment of the game.The player is made aware of how noticeable Altaïr is to enemy guards and the state of alert in the local area via the Social Status Icon. Basim helps Layla stop the disaster before escaping back to reality, where he uses the Staff to rejuvenate himself and meets the other modern-day Assassins. These missions include eavesdropping, interrogation, pickpocketing, and completing tasks for informers and fellow Assassins. Unsure of whom to believe, Richard suggests a duel to determine the truth, remarking that God will decide the victor. At various points during their playthrough, the player is contacted by the hacking collective Erudito, who helps them uncensor the game to learn the true nature of the events depicted.

Assassin's Creed is an action-adventure game, [5] set in an open-world environment, [6] which is played from a third-person view in which the player primarily assumes the role of Altaïr, as experienced by protagonist Desmond Miles. A video showed an extended version of the E3 demo and included Altaïr trying to escape after assassinating of Talal, the slave trader. Originally Revelations was announced as Assassin's Creed: Lost Legacy, and conceptualized as a Nintendo 3DS title focusing on Ezio traveling to Masyaf to explore Altaïr's legacy and uncover the origins of the Assassin Brotherhood.

To access this technology, Desmond must undertake missions across the globe to retrieve 'batteries' to power the Temple, as well as an ancient key to the Temple's inner chambers. In Constantinople, Ezio becomes caught in a war of succession between Sultan Bayezid II's sons, Selim and Ahmet, and must confront a conspiracy masterminded by the Byzantine Templars, who are taking advantage of the chaos to try and reclaim the city, as well as acquire the keys to Altaïr's library themselves. They also inadvertently free Juno, who then kills Lucy, revealed to be a double agent for the Templars. This changed how missions were presented — rather than being linearly directed through the Animus, the player character could meet various quest givers in the game's world to receive missions. As Microsoft and Sony had not yet revealed their next consoles, the game's initial development from January 2004 was aimed as a PlayStation 2 title, following the same linear approach that The Sands of Time had taken.

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